A neon physics arcade in your pocket

POLYFLUX

Hold the line. Ride the meltdown.

Drop charges into a failing reactor. Chain annihilations into screen-clearing blasts. Hold the containment field together for three impossible minutes — then make the collapse wait.

COMING SOON — GOOGLE PLAY
Why you won't put it down

Easy to drop. Impossible to master.

Three-minute shifts, endless "one more run" — a physics toy that turns into a knife fight.

CHAIN REACTIONS

Red meets blue and the chamber goes up. Stack chains twelve deep and watch the whole screen sweep clean in one blast.

OVERTIME

Containment fails at 3:00 — for most, that's the end. The great ones buy back seconds with impossible plays and weld the reactor wall shut mid-collapse.

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TEN DECLASSIFIED THREATS

Wall magnets. Escape robots. Anti-aircraft turrets. Teleporting wraiths. Each unlock makes the shift harder — and the bounty bigger.

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A SOUNDTRACK THAT ESCALATES

Twenty original synthwave tracks that shift with the danger — calm pulse to full panic as the reactor comes apart.

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A JOURNEY WITH A CAPTAIN

Cross 847 light-years to the Polyflux Sector with Meow-E and the ship's Computer — seven story scenes on the bridge.

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GLOBAL LEADERBOARDS

Every shift scored. Every record public. The gap between good and great is measured in overtime seconds.

Your crew

Meet the crew. Pick who you talk to.

A captain with infinite confidence, and a ship's Computer with none required. Meow-E is live — the exact same code that renders her in the game. The Computer asked to be represented "accurately and without embellishment." So we did.

CAPT. MEOW-E
COMPUTER
TAP / CLICK TO PET THE CAPTAIN
CAPT. MEOW-E — ADDRESSING THE NEW RECRUIT
▸ NEXT ENTRY
The voyage

847 light-years. One ship. One very confident cat.

Every shift you survive pushes the ship deeper toward the Polyflux Sector — and the story waiting at the end of it.

DESTINATION: POLYFLUX SECTOR

Ride the warp between shifts, unlock the bridge, and find out why a cat and a computer are crossing the galaxy alone.

The soundtrack

Music that panics when you should.

Twenty original synthwave tracks, five per phase, shuffled every run — the score starts as a calm pulse and escalates with the danger until the reactor is screaming. No two shifts ever sound the same. Sample four of them:

SIGNAL DRIFT
TITLE THEME · THE QUIET BEFORE
SHIFT START
PHASE 1 · 0:00–1:00 · STEADY HANDS
NEW THREATS
PHASE 2 · 1:00–2:00 · PRESSURE RISING
FULL ROSTER
PHASE 3 · 2:00–3:00 · EVERYTHING AT ONCE
16 MORE WAITING IN THE REACTOR
Declassified by the Council

The reactor fights back.

Live entries from the Technician's Handbook — rendered the way they hunt you in the chamber. Swipe through the roster.

"Your mission is simple: squeeze every drop of energy out of those three minutes. The clock always wins. Make it regret it."
— CAPT. MEOW-E, SHIFT ORIENTATION